The SharkMissile West Blog!
Attempt 2. I’ve practised making vegetation a bit, and this is the result. A bit better than the previous (soon to be removed) bush, right? :)

Attempt 2. I’ve practised making vegetation a bit, and this is the result. A bit better than the previous (soon to be removed) bush, right? :)

[Flash 10 is required to watch video]

Current state of the model. If the rest of the team likes it it will now move on to be animated by our animator.

Sorry for the slightly offset camera by the way. I didn’t notice it until I put together the video

Getting there. Once this model is done we’ll have something to run around with in the pre-alpha and to use when whacking things with with poorly modelled sticks while testing out the combat system and such. ^^

Getting there. Once this model is done we’ll have something to run around with in the pre-alpha and to use when whacking things with with poorly modelled sticks while testing out the combat system and such. ^^

Texturing in progress. :)
The head doesn’t have any textures, the hair is just a temporary model and everything else is still quite far from done I might add. Otherwise I think it is turning out pretty well :p
Been some talk about the shoulderpads. Might constrain movement too much (or cause clipping) so I’m not sure if they can stay.

Texturing in progress. :)

The head doesn’t have any textures, the hair is just a temporary model and everything else is still quite far from done I might add. Otherwise I think it is turning out pretty well :p

Been some talk about the shoulderpads. Might constrain movement too much (or cause clipping) so I’m not sure if they can stay.

Iron Armour based on the concept. Note the arms poking through the shoulderpads. In the famous words of Blizzard: “Working as intended”
…or not. It will be fixed when the model is being prepared for animating. ;)

Iron Armour based on the concept. Note the arms poking through the shoulderpads. In the famous words of Blizzard: “Working as intended”

…or not. It will be fixed when the model is being prepared for animating. ;)

Concept for iron armour for the female player character.
The new female hero character mesh is pretty much done now. Next step will be texturing it or creating some sort of outfit or armour for it.

Concept for iron armour for the female player character.

The new female hero character mesh is pretty much done now. Next step will be texturing it or creating some sort of outfit or armour for it.

Proposed main character outfits. We’re thinking of doing a more shipwrecked look instead though. We’ll see.
The new character models are now being worked on anyway :)

Proposed main character outfits. We’re thinking of doing a more shipwrecked look instead though. We’ll see.

The new character models are now being worked on anyway :)

Multiplayer

I am happy to announce that we will have MULTIPLAYER!

Still don’t know the limitations but we should be able to support a couple of players at the same time without anything breaking. 

Edible-bush-thing. Looks quite delicious doesn’t it?
PS. eat the fruit, not the bush.

Edible-bush-thing. Looks quite delicious doesn’t it?

PS. eat the fruit, not the bush.

Our team is growing, we now have two programmers and five graphic artists, brining the sum total of our team to eight.
We’re now working on a pre-alpha which we will later let you guys test. Look forward to it!

Our team is growing, we now have two programmers and five graphic artists, brining the sum total of our team to eight.

We’re now working on a pre-alpha which we will later let you guys test. Look forward to it!

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